rendering Example
This applet renders an image, a shape, and some text, all on the same graphics context. Notice that the rendering begins on a plane furthest from the viewer.
// Rendering Example
import java.awt.*;
import javax.swing.*;
import java.io.*;
class Rendering extends JApplet {
private Image im;
@Override public void init() {
im = getImage(getDocumentBase(),"images/world.gif");
}
@Override public void paint(Graphics g) {
super.paint(g);
g.drawImage(im, 150, 100, this);
g.fillRect(30, 100, 100, 100);
g.setColor(Color.red);
g.drawString("HERE'S SOME TEXT", 70,150);
}
}
